AI Insights · Timothy · July 2024
Top 5 Ultracasual Games on iOS in Dominican Republic for Q2 2024
A review of the performance of the top 5 ultracasual games on iOS in the Dominican Republic during Q2 2024, including downloads, revenue, and active users.
During the second quarter of 2024, the performance of the top 5 ultracasual games on iOS in the Dominican Republic showed varied trends in terms of downloads, revenue, and weekly active users. Below is a detailed overview of each game's performance based on data from Sensor Tower.
World of Slime Simulator Games
Published by Solid Apps INC, this game experienced notable fluctuations in its metrics. Downloads peaked at 223K in the week of May 20 and showed an overall upward trend, especially towards the end of May and June, reaching 191K in the last week of June. Revenue showed a slight decline over the quarter, starting at $87 in the first week of April and ending at $73 in the last week of June. Weekly active users saw an upward trend mid-quarter, peaking at 429K in the week of May 20 before stabilizing around 373K by the end of June.
Slime it: Slime Game Simulator
Published by Slime4Fun, this game had minimal download activity with a maximum of 4 downloads in the week of May 20. Revenue remained relatively stable, fluctuating between $26 and $32 throughout the quarter. The game had a single recorded active user count of 26K in the first week of April.
Let's create! Pottery HD
Published by Infinite Dreams Inc., this game showed a consistent revenue stream of $3 to $4 weekly, but there were no recorded downloads or active users during the quarter.
Draw it
Published by Kwalee Ltd, this game had a strong performance in terms of downloads, peaking at 212K in the week of June 17 and maintaining numbers above 100K throughout the quarter. Revenue saw a brief spike to $9 in the week of April 29 but otherwise remained low. Weekly active users peaked at 368K in mid-June, indicating strong engagement.
ASMR Coloring!
Published by Crazy Labs, this game had minimal download activity, with a peak of 3 downloads in the week of June 10. Revenue was steady at $1 for most of the quarter, with no significant changes in active users recorded.
For more detailed insights and data, visit Sensor Tower.